Minuette
Lover of Life

Eberron Party Members
             
Sheaf
Shifter Ranger

Tic
Changling Bard


Flop
Dwarf Cleric DEAD
Durrak
Dwarf Cleric DEAD
Calamox
Human Wizard DEAD
Xander
Human Cleric LEFT
Salshar
Elf Artificer LEFT
Anvil
Warforged Warrior LEFT
Duval
Human Rogue DEAD

Min - Human Monk

Abilities
Weapons
Feats/Monk Abilities

Skills (above +5)

Strength (18) Masterwork Nunchuka +9 Combat Reflexes (F) Balance (+10)
Dexterity (16) Flurry of Blows +7 Deflect Arrows (F) Diplomacy (+5)
Constitution (14) Stunning Fist +8 Stunning Fist (F) Jump (+15)
Intelligence (12) Shurikens +8 Improved Grapple (F) Listen (+14)
Wisdom (16)   Improved Unarmed Strike (A) Move Silently (+9)
Charisma (14)   Flurry of Blows (A) Sense Motive (+8)
    Evasion (A) Tumble (+12)
    Exotic Weapon Prof. (F) Spot (+17)
    Still Mind (A)
    Ki Strike (A)
    Slow Fall (A)
    Purity of Body (A)
    Improved Trip (F)
    Alertness (F)

Facts About My Journal and Adventures;
In Case They Survive a Few Ages

During the month of Therendor of 998, I left the monastry after many boring years of boring monks studying boring books. The death of my master was a catalyst for my departure. I've spent so many years in this forest by Lake Brey on the border of Thrane and Breland. My early childhood was Aruldusk, just across the Brey River from the Mournlands, back when it was more normal. I've traveled extensively for the monastry, but I need some air on my own...perhaps Boldrei will bless my efforts to bring community together, along with some help from Olladra to throw together some parties as well.


Journal


Saturday, April 16, 2005

Closure
Closure is not something we expected as we went back into the ziggeraut to loot whatever we could find, but as we went through several sarcophagi, one was opened only to discover Lucan, with a stupid grin on his face. I had a feeling of frustration that we had yet to really end this task, yet relief that if we did, we would be able to claim the body. Lucan, however, did not seem in the mood for combat. Supremely arrogant, he addressed us, thanking us for releasing him from the power of the sword that we took. It would seem that the negative power of the sword controlled him while he had it. He told us how he was working undercover for the Dark Lanterns in the depths below Sharn and how the demons there controlled him. While this disturbed me, I was feeling very focused on getting something out of this adventure, so I was all ears when he suggested a proposal, or trade. He knew the Dark Lanterns would not stop pursuing him until his death was proven, so he gave us his Dark Lantern signet, and the location of the treasure horde in the ziggeraut. He continued talking as to what he might do himself, but other than not coming back to Sharn, I didn't really care.

We cleared out the treasure found, then headed back for a 16 day overland journey. We served as guards for a caravan for 2 gold pieces. I gave my gold trinket payment to Sheaf, who didn't seem to mind collecting them.

Our biggest concern, when we arrived in Sharn, was convincing the Dark Lanterns of Lucan's demise without getting caught by any truth spells. I must say, it goes against my personal nature to lie as well, but I was fed up with Lucan and the Dark Lanterns, thus my caring of the truth was, sadly, waning. I was more interested in getting the maximum reward possible. I think perhaps I should spend some personal meditation time to reflect on these feelings of which are not proper. Perhaps I left the monastry too soon and was not prepared for these feelings in the real world.

The Dark Lanterns did not seem to be highly concerned about the actual incident, but looked favourably on the return of the signet, and especially the sword. I was glad to get the sword away from both my and the party's presence.

Sal, Xander and Anvil plan to make their own separate ways into the world, so I hired Sal to make several healing and mage armour potions, as well as an peripet of consitution to assist me when I am in battle. I also bought some bracers of armour...for someone who does not utilise magic, I seem to be covered with magic with my amulet, ring, shirt, bracers, and belt. I most certainly appreciate the benefits of magic! I appreciate Xander and Anvil's strength in combat, but Sal has been most helpful in assisting me magically in combat. I shall miss all of them as the rest of us adventure together...

Friday, April 15, 2005

Party Mutt Death
We offered to have a service for Aeschere, such as a barbecue, but Sheaf refused us the opportunity to respect the death in such a fine way. I think I was initially suspected of killing Aeschere since we have had a tumulteous relationship in the past (such as my desiring it's absence from our party by whatever means necessary), but sadly, I cannot take credit for such a fine kill. The bat bites on the dog implies that Lucan finished it off...clearly Lucan was not all evil.
Final Showdown
I left off the last entry with the centipedes because our next discovery was Lucan. We immediately withdrew for final showdown preparations. We were all sick of chasing this loser vampire all over Khorvaire. I was now fully ready with mage armour, owls wisdom tap, healing, and undead baned hands. The others apparantly prepared in their ways too, but I was a little focused on myself for obvious reasons. I was pretty determined to come out of this alive, just to spite Lucan. I was chosen as leader for the rush-in (for reasons I'll never be clear on since I still needed a lot more healing), and the archers would follow with undead baned arrows...so I rushed into an empty room. I did stop halfway in, fearing the hole towards the end of the room. Sheaf rushed in past me right to the hole. He successfully located the tip of Lucan's sword. While it was helpful for the purposes of locating Lucan, his technique of search is a bit rusty. Perhaps the wolf should have not been left in the circles in the other room and pitched headfirst into the hole. Then two mighty purposes would have been served...Aeschere's death and Lucan's location.

I digress.

It did not take Lucan long to turn into gas, but a major difference in this particular combat is that we obviously managed to injure him BEFORE he turned into gas, instead of simply being bored with us. He came back into shape briefly, then gas, then went down the hole. Xander, fully sick of Lucan, simply jumped into the hole after him, apparantly supremely confident that his potion was feather fall. Fortunately, for his sake, it was Feather Fall. Tic cast the same spell onto herself, Sheaf and Sal, and jumped down - while Duval, Anvil and I beat it down the stairs and around to where the room below the hole was. Another battle ensued with the human form of Lucan, where Duval managed to snag the sword, which turns out to be quite essential...another battle with Gaseous Form, and suddenly, Xander's last touch of the cure wand caused the gas cloud to dissipate. We were all very angry and frustrated by this point because we needed his body for the biggest chunk of the reward. We had the sword, which was packed away with great care, but not the body.

What a bust.
Ziggeraut
The ziggeraut that could be seen at a distance seemed to be our destination, as it seemed like a likely place for Lucan to go...it was on a lake island, so Sheaf did some track investigating before we committed to crossing the lake. He did locate some tracks of which both of us when followed - only to discover a small hut with a small elderly woman that lived there for many years, but avoided the "haunted temple with much evil." She seemed very kind, and fed us, so we returned to fetch Tic and leave her in the woman's safe keeping until we concluded our business...once and for all.

Anvil walked across the lake (or rather, walked on the lake floor) while the rest of us got over in a boat. Sal baned my hands for undead and Sheaf tapped me with the wand of owl's wisdom, so I was ready to destroy anything that came my way, especially undead. Our first encounter involved a rather nasty cloaker, of which proved somewhat difficult to destroy. I took a final one-two punch on it, but was struck with fear as it fell on Sheaf. I think we all froze in place before we realised that it had fallen on him...dead.

We started investigating the rooms after that...there was an alter room with demon frescos, ran into a rotting bull bent to kill us, and then upstairs to more demonic fescos with circles embossed on the ground. This is apparantly the centipede room, and the place were Sal decided to play fire tricks that involved greatly injuring me. THEN the centipedes bit me, slowing my reflexes greatly....between the two, I was limping around the room like a wounded puppy on his last leg. Sheaf had to use a lot of wand taps on me once Anvil finished off the dreadful little buggers.
Train
It would seem that this task requires the use of every type of transportation in existence. We went through the wreckage to find a young child that Xander and I took a partiality to in order to ensure he would be all right. While Duval, Xander, Sal and I worked to free him, the others successfully battled air elementals. Anvil, Duval, Tic and Sal decided to join me when I took the boy, Timmy, to the nearest town, which turned out to be Sturm's Gate. I took her straight to House Jorasco and left them the silver we found in the wreckage. The next morning I bought a keg of ale and beef for the others still at the wreckage. After everybody finished burying all of the bodies, we all headed back to Sturm's Gate together.

The following day Xander and I followed up with Timmy and got supplies. Since the air ship crashed, we decided to continue onward to our destination on the Lightening Rail, thus another type of transportation to experience and possibly blow up or destroy. We were denied passage even though we had tickets by the ticket collectors, but they also had a "glaze" over them that made us push through and get on anyway, through their dead or unconscience bodies. We suspected that Lucan would also need another form or transportation, thus the train, so we tried to speak to everybody on the train, but there was no sign. The caboose was locked, and Gerald, the engineer up front seemed quite unconcerned about the locked door.

Suddenly, we saw horses galloping alongside the train, with riders looking to board, as well as smaller creatures swooping down from the air with halflings riding them. A fierce battle with warforged ensure throughout the train. I nearly died from the battle, but my life was saved just in time from the wand of awesome. We decided to initiate a room by room search after that incident, using the battle as an excuse to check the rooms, despite the House Orien policy of extreme privacy being extended to all passengers. Xander and I had gotten through a few cars in this search, when the train started slowing unexpectantly. Anvil and Sal went to investigate...we had left Tic to watch Gerald, but the door was locked and Tic was not responding. While I ran back to wake Duval, Sal went over the roof only to see a new engineer in an apparant trance slowing the train while Tic stared blankly. Sal then went underneath the car and opened the door. It would seem that Lucan had been posing as the engineer, and was now gone, so I removed this engineer from the controls and Duval proceeded to knock everybody out since we did not want the train to start without us as we disembarked to pursue Lucan.

I grabbed Tic and we disembarked to head off to hopefully finish this task once and for all...